November 26th, 2011

Hugo Strange

My thoughts on how Arkham City handled the villains (SPOILERS in the second half)

So, I can't wait any longer. I need to rant about the characters in Batman: Arkham City.

Understand, this is completely out of the order I had intended. I wanted to wait until I had finished my series on the Complete History of Hugo Strange, but I've put off the next few posts because 1.) I really don't like most of the upcoming stories, and 2.) I don't have scans of Batman and the Monster Men, Battle for the Cowl: The Network, nor the stuff by Tony Daniel and from David Hine's Arkham Reborn. I really wanted--and in some ways still need--to post those before I seriously look at how Hugo was handled in the B:AC game and comics.

But birds gotta swim, fish gotta fly you heard me!, Hef gotta rant! For one thing, this is the most high-profile exposure that the rogues as a whole have gotten since Batman: The Animated Series. For another, the big twist about Hugo Strange pissed me off so much that it not only ruined every bit of enjoyment I had for the character in the game, but it also put a damper on my love of the character as a whole. It was THAT annoying.

Now, I haven't actually played B:AC, since--surprise surprise--Dell laptops suck and thus can't support the game via Steam. So I was forced to watch this series of playthroughs, one of the few without player commentary, and just focused on the character stuff. I ended up having to do the same with the original Batman: Arkham Asylum, which I still haven't played either, but that was a far more painful experience. B:AA was not a well-written, well-performed game. I'm sure the playing experience was amazing, but the viewing experience was tedious and irritating, largely because of the Hot-Topic-ified versions of the rogues, the uninspired voice acting of everyone involved, and ohmygod the Joker at the end WTF still.

B:AC was so much better in every damn way in regards to how they handled the characters and story. Between the first game's success and the new urban demilitarized setting, it's like the designers knew that they didn't NEED to reinvent the characters, and pretty much kept them intact (with some changes) to roam freely, interact, and wreak havoc. I approve! ... But not, of course, without some criticisms.

A perfect example is what was done with the Penguin.



Gotta admit, I'm surprised by how much I liked Pengers here, much as I hate the inexplicable voice, overly-sleazy characterization, and lack of stylish flair in the form of no top hats, cigars instead of cigarette holders, and--most stupid of all--a broken bottle in the eye. Oh yes, that's no monocle! Because he's now GRITTY, you see! How very stupid. And yet, I liked the character regardless. He came off as a more interesting villain there than he has in the comics for YEARS, save for great flukes such as Joker's Asylum: Penguin.

If you'd like full thoughts on this version, I wrote them all up at my Tumblr, but know that I'll eventually be incorporating many of those thoughts into my eventual Penguin Appreciation Post. Hell, I'll probably do a whole Penguin Appreciation Week to go with it! But that won't be for a while yet.

After posting that, someone on Tumblr asked me what I thought about how the rest of the villains were handled. For the most part, my thoughts will be spoiler-free, and I'll save the spoilers for the end. Don't worry, you'll get warning and a lot of blank space.

Either way, if you don't want to be spoiled, avoid reading the comments.


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Otherwise, neat game. Looking forward to actually playing it someday.